The Stith Fly

Special Power: The Stith Fly begins the game on the map, protecting two magic items which can be captured by defeating him in battle. All combat strengths +10 per round if there is a magic item in the same province.

[Picture of fly ]

Profile: The Stith Fly feeds on magic power and is drawn to magic items. Although its strength is modest, it becomes stronger in combat, and if not killed quickly can become quite dangerous.

Movement: 4 Special Move: Flier
Maintenance: 2 Magic Points: 0
Combat Strengths
Ranged
20
Flanking
30
Melee
80
Defensive
150
Morale
75