Klepsch da Witch

Allegiance: Khaggok

[Picture of klepsch ]

Profile: In general, orcs are more inclined to gluttony and violence than the life of the mind, meaning orcish wizards are few, since the ars magica depend on scholarship and learning. However, they do have a tradition of hedge witchery -- wise women with some slight knowledge of magic and rather more of the use of various herbs. Starting from such inauspicious beginnings, Klepsch has won considerable knowledge of magic, particularly the aspects that deal with disease and fear.

Movement: 4 Special Move: None
Maintenance: 0 Magic Points: 3
Combat Strengths
Ranged
10
Flanking
0
Melee
1
Defensive
10
Morale
10

[ Da Fear of da Godz ] Da Fear of da Godz
Cost: 1
Effect: Combat spell: All forces on your side are too scared to run away. Their morale is increased by 50%.
[ Da Runz ] Da Runz
Cost: 1
Effect: Cast on any unit on the map: The unit (and all units it commands) have their movement allowances reduced by 1, due to gastrointestinal distress. Can be cast on a single unit more than once per turn.
[ Da Hotfoot ] Da Hotfoot
Cost: 1
Effect: Cast on any unit on the map: The unit (and all units it commands) have their movement allowances increased by 1 point for this turn. Can be cast more than once on the same unit.
[ Boo! ] Boo!
Cost: 1
Effect: Combat spell: All enemy forces in the battle are overcome with fright. Their morale is reduced by 20%.