Gremuir Greymantle

Allegiance: Faily

[Picture of gremuir ]

Profile: Tall, dissolute, languid, and charming, Gremuir is easily mistaken for an upper-class elvish twit. The persona hides something very different: one of the finest metaphysical minds in the world, author of many monographs on the ars magica, and one of the Elf King's closest advisors. His appellation of Greymantle derives from his garb, which tends to extravagance in cut, but is of varying shades of gray.

Movement: 5 Special Move: Forest
Maintenance: 0 Magic Points: 3
Combat Strengths
Ranged
10
Flanking
0
Melee
1
Defensive
10
Morale
10

[ The Forest Protects ] The Forest Protects
Cost: 1
Effect: Combat spell: Vegetation purposefully trips enemy units. All enemy units melee strengths are modified as follows: -30% in forest or woods, -20% in swamp or jungle, 0% in desert, and -10% everywhere else.
[ The General's Taken Ill ] The General's Taken Ill
Cost: 1
Effect: Combat spell: One enemy leader at random falls ill and grants no strength modifiers to its troops for the duration of the combat.
[ Growth ] Growth
Cost: 2
Effect: Cast on any province: The province becomes a woods province unless already a woods province, in which case it becomes a forest province. Cancels (and is cancelled by) any other spell which changes province terrain.
[ The Forest Reclaims ] The Forest Reclaims
Cost: 2
Effect: Cast on any forest province: The center of habitation in the province is reduced in size by one level (e.g. from Walled City to City, from City to Town).