Ulvir

Allegiance: Ulvir

[Picture of deadulvir ]

Profile: The Dead One sits on the Throne of Skulls in the House of the Dead, there in the ancient city of Ulv. If anyone ever knew its gender, the memory is long since lost.

Does it matter? It certainly cannot breed. It has been dead for millennia. Dead, but still among the living.

It sits unmoving, a slumped corpse, shriveled and mummified. But though it is dead, it does not lack power. Its orders come into the thoughts of its terrified subordinates. Its powers motivate huge legions of undead warriors. It rules its domain with a bitter hand.

Its subjects it keeps in perpetual ignorance, their sole religion worship of their dead master. The slightest resistance to its rule is put down with the sword, the lash, and the stake. For a thousand years and more, it has ruled Ulvir.

But it could never conquer more; for beyond a certain distance from its throne, its undead legions collapsed into dust and rotting flesh.

That has changed, now. Magic is stronger. Death is on the march.

Death is Ulvir's friend. It revels in death. It plans to make the world its own.

Movement: 0 Special Move: None
Maintenance: 0 Magic Points: 6
Combat Strengths
Ranged
10
Flanking
0
Melee
1
Defensive
10
Morale
10

[ Raise Undead ] Raise Undead
Cost: 1
Effect: Cast on any province you own: All living military units (not Undead Legions or Vampires) in the garrison become Undead Legion units. (You can pick up troops from the garrison to protect them from this spell, or put troops in the garrison to sacrifice them.) You cannot cast Raise Vampires on the same province this turn.
[ Raise Vampires ] Raise Vampires
Cost: 2
Effect: Cast on any province you own: All living military units (not Undead Legions or Vampires) in the garrison become Vampire units. (You can pick up troops from the garrison to protect them from this spell, or put troops in the garrison to sacrifice them.) Cannot cast Raise Undead on the same province this turn.
[ The Dead Serve Me ] The Dead Serve Me
Cost: 1
Effect: Combat spell: Every second enemy unit that dies in this battle creates a new Undead Legion unit.
[ The Dead Have Eyes ] The Dead Have Eyes
Cost: 1
Effect: Cast on any province: Next turn you will be able to "see" into the province.
[ Intimations of Mortality ] Intimations of Mortality
Cost: 2
Effect: Cast on any unit on the map: The unit (and all units it commands) have their movement allowances reduced by 2, ranged, flanking, and melee combat strengths decreased by 50%, and defense strengths increased by 50%. Cannot cast twice on the same unit.
[ Pestilence ] Pestilence
Cost: 3
Effect: Cast on any province: The province's tax revenue is reduced by 6 for this turn. Military units and monsters in the province at the end of the turn have a 10% chance of dying due to disease. Heroes, wizards, and generals are immune to the effects of Pestilence.
[ Summon Beast ] Summon Beast
Cost: 6
Effect: Cast on any province you own. The Beast appears in that province this turn. If the Beast is already in play, this spell cannot be cast. NOTE: The Beast eats one living military unit per turn, including the turn it is summoned. It will eat enemy units in combat if possible, but will eat a friendly or allied unit otherwise. If it does not feed, it dies (but can be re-summoned).
[ Great Old One ] Great Old One
Cost: 2
Effect: Combat spell: Creates a Great Old One unit for the duration of the battle. The Great Old One has the following strengths: Ranged combat 20, flanking 60, melee 100, defense 100, morale 100. (The Great Old One is removed at end of battle if not eliminated before then.)
[ Shift Court ] Shift Court
Cost: 6
Effect: Cast on any province you own: The wizard Ulvir moves to this province (no movement points are expended and movement occurs during the Magic Phase, not the Movement Phase).