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Click on the item's icon to see a larger portrait of the item. A Summary of Major Magic Items is also available.
![[ Axe of the Dwarrow King Icon ]](../images/thumb_dwarrow.gif) |
Axe of the Dwarrow King
Effect: The leader carrying the Axe (and all units it commands) gains Mountain movement; the wielder of Axe (only) also gains +20 points of melee strength. |
![[ Bardic Lyre Icon ]](../images/thumb_lyre.gif) |
Bardic Lyre
Effect: The Lyre lures monsters to the player's side. Enemy monsters cannot attack the side holding the Lyre. If the opposing force is composed only of monsters, they join the player. |
![[ Bow of the Ancients Icon ]](../images/thumb_bow.gif) |
Bow of the Ancients
Effect: The leader carrying the Bow (and all units it commands) gains +20% ranged-combat strength. |
![[ Cornucopia Icon ]](../images/thumb_cornucopia.gif) |
Cornucopia
Effect: If in a garrison, the tax value of that province is increased by 3 as long as the Cornucopia is present. |
![[ Crystal of Power Icon ]](../images/thumb_crystal.gif) |
Crystal of Power
Effect: A wizard carrying the Crystal gains an additional magic-power point. |
![[ Golden Goose Icon ]](../images/thumb_goose.gif) |
Golden Goose
Effect: The player who owns the Goose gets 2 extra gold pieces every turn at tax collection. |
![[ Guardian Compass Icon ]](../images/thumb_compass.gif) |
Guardian Compass
Effect: An army that carries the Compass wins any disputed border crossing. |
![[ Hammer of the Orc King Icon ]](../images/thumb_orcking.gif) |
Hammer of the Orc King
Effect: The leader carrying the Hammer (and all units it commands) gains swamp movement; the wielder of the Hammer (only) also gains +20 points of melee strength. |
![[ Helm of Victory Icon ]](../images/thumb_helm.gif) |
Helm of Victory
Effect: The leader carrying the Helm (and all units it commands) gains +20% flanking-combat strength. |
![[ Hero's Sword Icon ]](../images/thumb_herossword.gif) |
Hero's Sword
Effect: A general carrying the Hero's Sword can slay monsters (as heroes and wizards can). |
![[ Keep Standard Icon ]](../images/thumb_keep.gif) |
Keep Standard
Effect: The leader carrying the Keep Standard (and all units it commands) gains +20% defense strength. |
![[ Lion Icon ]](../images/thumb_lion.gif) |
Lion
Effect: The Lion increases the build pool of a province by one of each standard unit if kept in province's garrison. |
![[ Orb of Perception Icon ]](../images/thumb_perception.gif) |
Orb of Perception
Magic Points: 1
Effect: Can cast Banish Illusion, which makes invisible units visible and illusory units disappear, once per turn; select the Magic View to cast. (Cost: 1) |
![[ Orb of Scrying Icon ]](../images/thumb_scrying.gif) |
Orb of Scrying
Magic Points: 1
Effect: Can cast See spell, making any one province visible, once per turn; select the Magic View to cast. (Cost: 1) |
![[ The Ram Icon ]](../images/thumb_ram.gif) |
The Ram
Effect: If an army carrying the Ram conquers a province, the habitation is not reduced in size. |
![[ Staff of Command Icon ]](../images/thumb_command.gif) |
Staff of Command
Effect: The leader carrying the Staff (and all units it commands) gains +1 movement point. |
![[ Standard of Empire Icon ]](../images/thumb_empirestandard.gif) |
Standard of Empire
Effect: The leader carrying the Standard of Empire (and all units it commands) gains +30% morale strength. |
![[ Sword of Flames Icon ]](../images/thumb_flames.gif) |
Sword of Flames
Effect: The leader carrying the Sword (and all units it commands) gains +30% melee-combat strength. |
![[ Sword of the Elf King Icon ]](../images/thumb_elfking.gif) |
Sword of the Elf King
Effect: The leader carrying the Sword (and all units it commands) gains forest movement; the wielder of the Sword (only) also gains +20 points of melee strength. |
![[ Trident of the Mer King Icon ]](../images/thumb_merking.gif) |
Trident of the Mer King
Effect: The leader carrying the Trident (and all units it commands) gains water movement; wielder of Trident (only) also gains +20 points of melee strength. |
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