Army Units for The Ksarate of Alekki

 [ Jarl ] Jarl (General)
Cost: 5, Maintenance: 1
Move: 4, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 10, Def.: 10, Morale: 10
Special Power: All troops lead by a Jarl have a 10% bonus to melee combat.
 [ Ice Chariots ] Ice Chariots (Elite)
Cost: 6, Maintenance: 2
Move: 3, Special Move: Mountain
Combat Strengths:
Ranged: 0, Flank: 30, Melee: 30, Def.: 60, Morale: 30
 [ Pikemen of the Ksar ] Pikemen of the Ksar (Standard)
Cost: 4, Maintenance: 1
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 40, Def.: 40, Morale: 20
 [ Hawks of the Ksar ] Hawks of the Ksar (Standard)
Cost: 5, Maintenance: 3
Move: 4, Special Move: Flier
Combat Strengths:
Ranged: 0, Flank: 10, Melee: 40, Def.: 50, Morale: 25

Army Units for The Kingdom of Bos Rekki

 [ Bos Lord ] Bos Lord (General)
Cost: 6, Maintenance: 1
Move: 4, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 10, Def.: 10, Morale: 10
Special Power: All troops lead by a Bos Lord receive a 10% bonus to melee strength.
 [ Eagle Scouts ] Eagle Scouts (Elite)
Cost: 6, Maintenance: 3
Move: 4, Special Move: Flier
Combat Strengths:
Ranged: 0, Flank: 10, Melee: 40, Def.: 40, Morale: 15
 [ Centaur Cavalry ] Centaur Cavalry (Standard)
Cost: 4, Maintenance: 2
Move: 4, Special Move: None
Combat Strengths:
Ranged: 5, Flank: 15, Melee: 30, Def.: 45, Morale: 20
 [ Bos Infantry ] Bos Infantry (Standard)
Cost: 3, Maintenance: 1
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 30, Def.: 30, Morale: 15

Army Units for The Brynell Horde

 [ Boyar ] Boyar (General)
Cost: 5, Maintenance: 1
Move: 4, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 10, Melee: 10, Def.: 10, Morale: 10
Special Power: All troops lead by a Boyar receive a 20% bonus to flanking strength
 [ Fire-Horse Devastators ] Fire-Horse Devastators (Elite)
Cost: 7, Maintenance: 3
Move: 4, Special Move: None
Combat Strengths:
Ranged: 6, Flank: 35, Melee: 40, Def.: 40, Morale: 30
 [ Lancers ] Lancers (Standard)
Cost: 4, Maintenance: 2
Move: 4, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 20, Melee: 30, Def.: 30, Morale: 15
 [ Peasant Rabble ] Peasant Rabble (Standard)
Cost: 2, Maintenance: 1
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 15, Def.: 10, Morale: 4

Army Units for The Celestial Empire

 [ Warlord ] Warlord (General)
Cost: 5, Maintenance: 1
Move: 4, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 10, Def.: 10, Morale: 10
Special Power: All troops lead by a Warlord receive a 10% bonus to Morale strength
 [ Oliphaunts ] Oliphaunts (Elite)
Cost: 6, Maintenance: 3
Move: 3, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 30, Melee: 30, Def.: 45, Morale: 10
 [ Phalanx ] Phalanx (Standard)
Cost: 4, Maintenance: 1
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 30, Def.: 35, Morale: 18
 [ Light Cavalry ] Light Cavalry (Standard)
Cost: 4, Maintenance: 2
Move: 4, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 15, Melee: 20, Def.: 25, Morale: 13

Army Units for The Kingdom of Faily

 [ Elf Lord ] Elf Lord (General)
Cost: 5, Maintenance: 1
Move: 5, Special Move: Forest
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 10, Def.: 10, Morale: 10
Special Power: All troops lead by an Elf Lord have forest movement, a 20% bonus to defense strength, and a 10% bonus to ranged strength.
 [ Wild Hunt ] Wild Hunt (Elite)
Cost: 12, Maintenance: 3
Move: 5, Special Move: Forest
Combat Strengths:
Ranged: 0, Flank: 50, Melee: 40, Def.: 60, Morale: 30
 [ Faily Archers ] Faily Archers (Standard)
Cost: 10, Maintenance: 2
Move: 2, Special Move: Forest
Combat Strengths:
Ranged: 30, Flank: 0, Melee: 20, Def.: 40, Morale: 20
 [ Faily Swordsmen ] Faily Swordsmen (Standard)
Cost: 8, Maintenance: 2
Move: 2, Special Move: Forest
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 60, Def.: 60, Morale: 30

Army Units for Jatala

 [ Ant-Lion ] Ant-Lion (General)
Cost: 5, Maintenance: 1
Move: 4, Special Move: Swamp
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 10, Def.: 10, Morale: 10
Special Power: All troops lead by an Ant-Lion have swamp movement and a 20% bonus to defense strength.
 [ Wasp Riders ] Wasp Riders (Elite)
Cost: 8, Maintenance: 3
Move: 4, Special Move: Flier
Combat Strengths:
Ranged: 15, Flank: 20, Melee: 30, Def.: 30, Morale: 20
 [ Stone Swords ] Stone Swords (Standard)
Cost: 4, Maintenance: 1
Move: 2, Special Move: Swamp
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 60, Def.: 25, Morale: 12
 [ Cockroach Cavalry ] Cockroach Cavalry (Standard)
Cost: 5, Maintenance: 2
Move: 3, Special Move: Swamp
Combat Strengths:
Ranged: 0, Flank: 20, Melee: 40, Def.: 30, Morale: 15

Army Units for The Free People of Kaekana

 [ Jefe ] Jefe (General)
Cost: 5, Maintenance: 1
Move: 4, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 10, Def.: 10, Morale: 10
Special Power: All troops lead by a Jefe receive a 20% bonus to melee strength.
 [ Irregulares ] Irregulares (Elite)
Cost: 6, Maintenance: 2
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 60, Def.: 40, Morale: 20
 [ Angles ] Angles (Standard)
Cost: 4, Maintenance: 2
Move: 2, Special Move: None
Combat Strengths:
Ranged: 20, Flank: 0, Melee: 20, Def.: 30, Morale: 15
 [ Odds ] Odds (Standard)
Cost: 4, Maintenance: 1
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 40, Def.: 30, Morale: 15

Army Units for Khaggok

 [ Wunna dem Bastids ] Wunna dem Bastids (General)
Cost: 5, Maintenance: 1
Move: 4, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 10, Def.: 10, Morale: 10
Special Power: All troops lead by a Bastid receive a 20% bonus to morale strength.
 [ Da Bad Orcz ] Da Bad Orcz (Elite)
Cost: 5, Maintenance: 2
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 60, Def.: 60, Morale: 20
 [ Da Gruntz ] Da Gruntz (Standard)
Cost: 2, Maintenance: 1
Move: 2, Special Move: None
Combat Strengths:
Ranged: 5, Flank: 0, Melee: 40, Def.: 40, Morale: 10
 [ Da Wolfiez ] Da Wolfiez (Standard)
Cost: 3, Maintenance: 1
Move: 4, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 20, Melee: 20, Def.: 40, Morale: 10

Army Units for Rontovar Enterprises, PLC

 [ Foreman ] Foreman (General)
Cost: 5, Maintenance: 1
Move: 4, Special Move: Mountain
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 10, Def.: 10, Morale: 10
Special Power: All troops lead by Foreman have mountain movement and a 10% bonus to melee strength.
 [ Turtles ] Turtles (Elite)
Cost: 10, Maintenance: 3
Move: 1, Special Move: Mountain
Combat Strengths:
Ranged: 5, Flank: 20, Melee: 80, Def.: 40, Morale: 20
 [ Dragons ] Dragons (Standard)
Cost: 6, Maintenance: 3
Move: 4, Special Move: Flier
Combat Strengths:
Ranged: 0, Flank: 20, Melee: 20, Def.: 30, Morale: 15
 [ Axemen ] Axemen (Standard)
Cost: 5, Maintenance: 1
Move: 2, Special Move: Mountain
Combat Strengths:
Ranged: 10, Flank: 0, Melee: 30, Def.: 30, Morale: 15

Army Units for The Thanatocracy of Ulvir

Note: The Vampire Wing and the Undead Legions cannot be built except through the use of spells or magic items.
 [ Death Lord ] Death Lord (General)
Cost: 8, Maintenance: 1
Move: 4, Special Move: None
Combat Strengths:
Ranged: 10, Flank: 0, Melee: 10, Def.: 10, Morale: 10
Special Power: Undead
 [ Vampire Wing ] Vampire Wing (Elite)
Cost: 10 (See note), Maintenance: 2
Move: 4, Special Move: Flier
Combat Strengths:
Ranged: 15, Flank: 15, Melee: 20, Def.: 30, Morale: 30
 [ Undead Legion ] Undead Legion (Standard)
Cost: 4 (See note), Maintenance: 0
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 40, Def.: 20, Morale: 20
 [ Mortals ] Mortals (Standard)
Cost: 5, Maintenance: 1
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 10, Def.: 10, Morale: 2

Army Units for Barbarians

 [ Barbarian Berserkers ] Barbarian Berserkers (Elite)
Cost: 6, Maintenance: 2
Move: 2, Special Move: Water
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 60, Def.: 50, Morale: 60
 [ Barbarian Swordsmen ] Barbarian Swordsmen (Standard)
Cost: 5, Maintenance: 2
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 30, Def.: 20, Morale: 10
 [ Barbarian Spearmen ] Barbarian Spearmen (Standard)
Cost: 4, Maintenance: 2
Move: 2, Special Move: None
Combat Strengths:
Ranged: 5, Flank: 0, Melee: 20, Def.: 15, Morale: 7

Independent Mercenary Armies

 [ Underwater Highlanders ] Underwater Highlanders
Cost: 0, Maintenance: 2
Move: 2, Special Move: Water
Combat Strengths:
Ranged: 0, Flank: 10, Melee: 50, Def.: 40, Morale: 25
 [ Baron Helveg's Halberdeers ] Baron Helveg's Halberdeers
Cost: 0, Maintenance: 2
Move: 2, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 0, Melee: 60, Def.: 80, Morale: 40
 [ Warriors of Arethe ] Warriors of Arethe
Cost: 0, Maintenance: 2
Move: 2, Special Move: None
Combat Strengths:
Ranged: 10, Flank: 0, Melee: 80, Def.: 80, Morale: 100
 [ Taiga Tribesmen ] Taiga Tribesmen
Cost: 0, Maintenance: 1
Move: 4, Special Move: None
Combat Strengths:
Ranged: 0, Flank: 10, Melee: 40, Def.: 40, Morale: 20
 [ Storm-Riders ] Storm-Riders
Cost: 0, Maintenance: 3
Move: 4, Special Move: Flier
Combat Strengths:
Ranged: 10, Flank: 15, Melee: 50, Def.: 50, Morale: 30
 [ Coventry Crossbows ] Coventry Crossbows
Cost: 0, Maintenance: 2
Move: 2, Special Move: None
Combat Strengths:
Ranged: 15, Flank: 0, Melee: 40, Def.: 40, Morale: 25