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 ![[ Jarl ]](../images/thumb_jarl.gif) |
Jarl (General)
Cost: 5,
Maintenance: 1
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 10,
Def.: 10,
Morale: 10
Special Power: All troops lead by a Jarl have a 10% bonus to melee combat.
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 ![[ Ice Chariots ]](../images/thumb_icechariot.gif) |
Ice Chariots (Elite)
Cost: 6,
Maintenance: 2
Move: 3,
Special Move: Mountain
Combat Strengths:
Ranged: 0,
Flank: 30,
Melee: 30,
Def.: 60,
Morale: 30
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 ![[ Pikemen of the Ksar ]](../images/thumb_pikemen.gif) |
Pikemen of the Ksar (Standard)
Cost: 4,
Maintenance: 1
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 40,
Def.: 40,
Morale: 20
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 ![[ Hawks of the Ksar ]](../images/thumb_hawks.gif) |
Hawks of the Ksar (Standard)
Cost: 5,
Maintenance: 3
Move: 4,
Special Move: Flier
Combat Strengths:
Ranged: 0,
Flank: 10,
Melee: 40,
Def.: 50,
Morale: 25
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 ![[ Bos Lord ]](../images/thumb_boslord.gif) |
Bos Lord (General)
Cost: 6,
Maintenance: 1
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 10,
Def.: 10,
Morale: 10
Special Power: All troops lead by a Bos Lord receive a 10% bonus to melee strength.
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 ![[ Eagle Scouts ]](../images/thumb_eagles.gif) |
Eagle Scouts (Elite)
Cost: 6,
Maintenance: 3
Move: 4,
Special Move: Flier
Combat Strengths:
Ranged: 0,
Flank: 10,
Melee: 40,
Def.: 40,
Morale: 15
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 ![[ Centaur Cavalry ]](../images/thumb_centaurs.gif) |
Centaur Cavalry (Standard)
Cost: 4,
Maintenance: 2
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 5,
Flank: 15,
Melee: 30,
Def.: 45,
Morale: 20
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 ![[ Bos Infantry ]](../images/thumb_infantry.gif) |
Bos Infantry (Standard)
Cost: 3,
Maintenance: 1
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 30,
Def.: 30,
Morale: 15
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 ![[ Boyar ]](../images/thumb_boyar.gif) |
Boyar (General)
Cost: 5,
Maintenance: 1
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 10,
Melee: 10,
Def.: 10,
Morale: 10
Special Power: All troops lead by a Boyar receive a 20% bonus to flanking strength
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 ![[ Fire-Horse Devastators ]](../images/thumb_devastators.gif) |
Fire-Horse Devastators (Elite)
Cost: 7,
Maintenance: 3
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 6,
Flank: 35,
Melee: 40,
Def.: 40,
Morale: 30
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 ![[ Lancers ]](../images/thumb_lancers.gif) |
Lancers (Standard)
Cost: 4,
Maintenance: 2
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 20,
Melee: 30,
Def.: 30,
Morale: 15
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 ![[ Peasant Rabble ]](../images/thumb_rabble.gif) |
Peasant Rabble (Standard)
Cost: 2,
Maintenance: 1
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 15,
Def.: 10,
Morale: 4
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 ![[ Warlord ]](../images/thumb_warlord.gif) |
Warlord (General)
Cost: 5,
Maintenance: 1
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 10,
Def.: 10,
Morale: 10
Special Power: All troops lead by a Warlord receive a 10% bonus to Morale strength
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 ![[ Oliphaunts ]](../images/thumb_oliphaunts.gif) |
Oliphaunts (Elite)
Cost: 6,
Maintenance: 3
Move: 3,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 30,
Melee: 30,
Def.: 45,
Morale: 10
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 ![[ Phalanx ]](../images/thumb_phalanx.gif) |
Phalanx (Standard)
Cost: 4,
Maintenance: 1
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 30,
Def.: 35,
Morale: 18
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 ![[ Light Cavalry ]](../images/thumb_lightcav.gif) |
Light Cavalry (Standard)
Cost: 4,
Maintenance: 2
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 15,
Melee: 20,
Def.: 25,
Morale: 13
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 ![[ Elf Lord ]](../images/thumb_elflord.gif) |
Elf Lord (General)
Cost: 5,
Maintenance: 1
Move: 5,
Special Move: Forest
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 10,
Def.: 10,
Morale: 10
Special Power: All troops lead by an Elf Lord have forest movement, a 20% bonus to defense strength, and a 10% bonus to ranged strength.
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 ![[ Wild Hunt ]](../images/thumb_wildhunt.gif) |
Wild Hunt (Elite)
Cost: 12,
Maintenance: 3
Move: 5,
Special Move: Forest
Combat Strengths:
Ranged: 0,
Flank: 50,
Melee: 40,
Def.: 60,
Morale: 30
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 ![[ Faily Archers ]](../images/thumb_archers.gif) |
Faily Archers (Standard)
Cost: 10,
Maintenance: 2
Move: 2,
Special Move: Forest
Combat Strengths:
Ranged: 30,
Flank: 0,
Melee: 20,
Def.: 40,
Morale: 20
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 ![[ Faily Swordsmen ]](../images/thumb_failyswordsmen.gif) |
Faily Swordsmen (Standard)
Cost: 8,
Maintenance: 2
Move: 2,
Special Move: Forest
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 60,
Def.: 60,
Morale: 30
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Army Units for Jatala
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 ![[ Ant-Lion ]](../images/thumb_antlion.gif) |
Ant-Lion (General)
Cost: 5,
Maintenance: 1
Move: 4,
Special Move: Swamp
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 10,
Def.: 10,
Morale: 10
Special Power: All troops lead by an Ant-Lion have swamp movement and a 20% bonus to defense strength.
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 ![[ Wasp Riders ]](../images/thumb_wasps.gif) |
Wasp Riders (Elite)
Cost: 8,
Maintenance: 3
Move: 4,
Special Move: Flier
Combat Strengths:
Ranged: 15,
Flank: 20,
Melee: 30,
Def.: 30,
Morale: 20
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 ![[ Stone Swords ]](../images/thumb_stones.gif) |
Stone Swords (Standard)
Cost: 4,
Maintenance: 1
Move: 2,
Special Move: Swamp
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 60,
Def.: 25,
Morale: 12
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 ![[ Cockroach Cavalry ]](../images/thumb_roaches.gif) |
Cockroach Cavalry (Standard)
Cost: 5,
Maintenance: 2
Move: 3,
Special Move: Swamp
Combat Strengths:
Ranged: 0,
Flank: 20,
Melee: 40,
Def.: 30,
Morale: 15
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 ![[ Jefe ]](../images/thumb_jefe.gif) |
Jefe (General)
Cost: 5,
Maintenance: 1
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 10,
Def.: 10,
Morale: 10
Special Power: All troops lead by a Jefe receive a 20% bonus to melee strength.
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 ![[ Irregulares ]](../images/thumb_irreg.gif) |
Irregulares (Elite)
Cost: 6,
Maintenance: 2
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 60,
Def.: 40,
Morale: 20
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 ![[ Angles ]](../images/thumb_angles.gif) |
Angles (Standard)
Cost: 4,
Maintenance: 2
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 20,
Flank: 0,
Melee: 20,
Def.: 30,
Morale: 15
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 ![[ Odds ]](../images/thumb_odds.gif) |
Odds (Standard)
Cost: 4,
Maintenance: 1
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 40,
Def.: 30,
Morale: 15
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Army Units for Khaggok
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 ![[ Wunna dem Bastids ]](../images/thumb_bastid.gif) |
Wunna dem Bastids (General)
Cost: 5,
Maintenance: 1
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 10,
Def.: 10,
Morale: 10
Special Power: All troops lead by a Bastid receive a 20% bonus to morale strength.
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 ![[ Da Bad Orcz ]](../images/thumb_badorcz.gif) |
Da Bad Orcz (Elite)
Cost: 5,
Maintenance: 2
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 60,
Def.: 60,
Morale: 20
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 ![[ Da Gruntz ]](../images/thumb_grunts.gif) |
Da Gruntz (Standard)
Cost: 2,
Maintenance: 1
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 5,
Flank: 0,
Melee: 40,
Def.: 40,
Morale: 10
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 ![[ Da Wolfiez ]](../images/thumb_wolfiez.gif) |
Da Wolfiez (Standard)
Cost: 3,
Maintenance: 1
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 20,
Melee: 20,
Def.: 40,
Morale: 10
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 ![[ Foreman ]](../images/thumb_foreman.gif) |
Foreman (General)
Cost: 5,
Maintenance: 1
Move: 4,
Special Move: Mountain
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 10,
Def.: 10,
Morale: 10
Special Power: All troops lead by Foreman have mountain movement and a 10% bonus to melee strength.
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 ![[ Turtles ]](../images/thumb_turtles.gif) |
Turtles (Elite)
Cost: 10,
Maintenance: 3
Move: 1,
Special Move: Mountain
Combat Strengths:
Ranged: 5,
Flank: 20,
Melee: 80,
Def.: 40,
Morale: 20
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 ![[ Dragons ]](../images/thumb_dragons.gif) |
Dragons (Standard)
Cost: 6,
Maintenance: 3
Move: 4,
Special Move: Flier
Combat Strengths:
Ranged: 0,
Flank: 20,
Melee: 20,
Def.: 30,
Morale: 15
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 ![[ Axemen ]](../images/thumb_axemen.gif) |
Axemen (Standard)
Cost: 5,
Maintenance: 1
Move: 2,
Special Move: Mountain
Combat Strengths:
Ranged: 10,
Flank: 0,
Melee: 30,
Def.: 30,
Morale: 15
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| Note: The Vampire Wing and the Undead Legions cannot be built except through the use of spells or magic items. |
 ![[ Death Lord ]](../images/thumb_deathlord.gif) |
Death Lord (General)
Cost: 8,
Maintenance: 1
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 10,
Flank: 0,
Melee: 10,
Def.: 10,
Morale: 10
Special Power: Undead
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 ![[ Vampire Wing ]](../images/thumb_vampires.gif) |
Vampire Wing (Elite)
Cost: 10 (See note),
Maintenance: 2
Move: 4,
Special Move: Flier
Combat Strengths:
Ranged: 15,
Flank: 15,
Melee: 20,
Def.: 30,
Morale: 30
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 ![[ Undead Legion ]](../images/thumb_undead.gif) |
Undead Legion (Standard)
Cost: 4 (See note),
Maintenance: 0
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 40,
Def.: 20,
Morale: 20
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 ![[ Mortals ]](../images/thumb_mortals.gif) |
Mortals (Standard)
Cost: 5,
Maintenance: 1
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 10,
Def.: 10,
Morale: 2
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 ![[ Barbarian Berserkers ]](../images/thumb_berserkers.gif) |
Barbarian Berserkers (Elite)
Cost: 6,
Maintenance: 2
Move: 2,
Special Move: Water
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 60,
Def.: 50,
Morale: 60
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 ![[ Barbarian Swordsmen ]](../images/thumb_swordsmen.gif) |
Barbarian Swordsmen (Standard)
Cost: 5,
Maintenance: 2
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 30,
Def.: 20,
Morale: 10
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 ![[ Barbarian Spearmen ]](../images/thumb_spearmen.gif) |
Barbarian Spearmen (Standard)
Cost: 4,
Maintenance: 2
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 5,
Flank: 0,
Melee: 20,
Def.: 15,
Morale: 7
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Independent Mercenary Armies
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 ![[ Underwater Highlanders ]](../images/thumb_highlanders.gif) |
Underwater Highlanders
Cost: 0,
Maintenance: 2
Move: 2,
Special Move: Water
Combat Strengths:
Ranged: 0,
Flank: 10,
Melee: 50,
Def.: 40,
Morale: 25
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 ![[ Baron Helveg's Halberdeers ]](../images/thumb_halberds.gif) |
Baron Helveg's Halberdeers
Cost: 0,
Maintenance: 2
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 0,
Melee: 60,
Def.: 80,
Morale: 40
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 ![[ Warriors of Arethe ]](../images/thumb_arethoi.gif) |
Warriors of Arethe
Cost: 0,
Maintenance: 2
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 10,
Flank: 0,
Melee: 80,
Def.: 80,
Morale: 100
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 ![[ Taiga Tribesmen ]](../images/thumb_tribesmen.gif) |
Taiga Tribesmen
Cost: 0,
Maintenance: 1
Move: 4,
Special Move: None
Combat Strengths:
Ranged: 0,
Flank: 10,
Melee: 40,
Def.: 40,
Morale: 20
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 ![[ Storm-Riders ]](../images/thumb_stormriders.gif) |
Storm-Riders
Cost: 0,
Maintenance: 3
Move: 4,
Special Move: Flier
Combat Strengths:
Ranged: 10,
Flank: 15,
Melee: 50,
Def.: 50,
Morale: 30
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 ![[ Coventry Crossbows ]](../images/thumb_crossbows.gif) |
Coventry Crossbows
Cost: 0,
Maintenance: 2
Move: 2,
Special Move: None
Combat Strengths:
Ranged: 15,
Flank: 0,
Melee: 40,
Def.: 40,
Morale: 25
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